The Spy Who Shrunk Me “Technological Difficulties” update now available!

We have updated The Spy Who Shrunk Me to version 0.13.0 with the new “Technological Difficulties” Update!

DUE TO POPULAR DEMAND: DIFFICULTY LEVELS!
Choose from Casual, Normal or Superspy to play YOUR way. We’ll adjust the experience based on your choice – enemies detect you faster on higher difficulties, alarms last longer and there are more traps about!

NEW OBSTACLES: CAMERAS AND LASER WALLS
Each level has new obstacles in the form of cameras and laser walls. This should make the game considerably harder on higher difficulties. Lower difficulties have less of these obstacles that require you to use the Shrink Ray and Teleporter to get past them. You’ll encounter the first of Cameras and Laser Walls in “Software Company Shenanigans” and onwards.

CODEX – YOUR LORE HANDBOOK
Starting now, the main menu and pause menu has a handy dandy Codex that tells you where you can find lore item pickups! Later on, we’ll expand this to include information about the world and characters of The Spy Who Shrunk Me.

COMING LATER THIS MONTH: VIRTUAL REALITY
We thought you’d enjoy this update first while we use some much needed polish time on the upcoming Virtual Reality edition. The game will work on all SteamVR headsets – and due to a few funny last minute issues, we wanted to push this update out first. Keep an eye out a little bit later in April for the debut of our Virtual Reality edition. We’ll do our best to get it out to you as soon as we think it’ll be the best it can be!

Here’s the full patch notes for your enjoyment.

General
– New feature: Codex! It will tell you where you can find the lore item collectibles. Later on, it will give you exciting lore tidbits.
– Added obstacles: Security Cameras and Laser Walls to all but three levels (not included in “Rails to Russia”, “Virtual Insanity” or “Sayonara, Smoothspy!”)
– Added difficulty levels, with differing enemy and trap spawns in different difficulties. On Easy difficulty it takes longer for enemies to detect you, with Superspy difficulty doing the exact opposite. Also made changes to “Sayonara, Smoothspy!” time limit depending on difficulty.
– Fixed some objects that showed a pick up prompt even when the item wasn’t supposed to be picked up
– A cocktail of bug fixes, performance improvements and other cool backend stuff

Beyond the Books
– Minor fixes to props and prop placement
– The enemy holding the key is now somewhat randomized between few possible choices

A Mind of Madness
– Added an info notification that tells you that the scientists in the laboratories are friendly

Virtual Insanity
– Added new dialogue
– Fixed a bug with certain prop audio volumes in the mission not respecting player audio settings 

Onwards with the roadmap, which will next feature the Virtual Reality edition, an all new mission and our way out of Early Access!

Break a leg,
Tomi Toikka
CEO
Catland